There are underlying principles in design-patterns thinking that are, essentially, the fundamental rules of good design. Many design patterns are largely just an expression of these rules to a frequently-occurring problem.
This workshop can be run as a 1-3 day workshop with an optional preparatory day focused on the fundamentals of good software design.
The workshop consists of (approximately) a 50/50 mixture of discussion and hands-on work.
Day 0 (Optional)
- Fundamentals of good design (code qualities).
- Application of code qualities to class-level design.
- Application of code qualities to larger designs.
Day 1
- Design patterns basics.
- State, Strategy, Template Patterns.
- Adapter, Facade, and Mediator Patterns.
Day 2
- Design patterns and testability.
- Abstract Factory, Factory Method, and Builder Patterns.
- Chain of Responsibility, Proxy, and Decorator Patterns.
Day 3
- When the pattern doesn't matter.
- Object Pool, Singleton, and Null Object Pattern.
- Visitor, Command, and Interpreter Pattern.
For more information contact max@abiding.software.
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