Wednesday, January 9, 2019

Keeping It Small

Someone is chiseling away at a sculpture of a bird. Another person asks him "Ever want to sell any of these?" His reply: "Nah. That's not FUN."

I recently let myself go down a little rabbit hole. I built most of an entire gesture-recognition engine before I realized I only needed two-fingered-drag.

I'm out of it, now, but it's important to avoid going into another one. It would be easy for me to start doing the fun stuff with my little game - adding more features, making it look better, et cetera - but I need to start doing the important stuff, like networking, right away.

This is the hard part. It's not really that hard to convince people that they should do the minimum amount required to get something out the door. A few charts, a quick chat, maybe a case study or two and you're good to go, there.

The hard part is convincing someone that they should be bored in order to achieve that.

Sometimes, the boring stuff is the most important stuff, though. When it comes to product development, few things are more satisfying than actually shipping something. So maybe the boring stuff is less boring and more an exercise in delayed gratification?